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_______________________________________________________________________________ &&& &&&&&&&&&&& &&& &&&&&&&& &&&&&& &&& &&&& & &&&&&& &&&&& &&& &&&& & &&&&& &&&&& &&& &&& & &&&&& &&&&& &&&&&& & &&& &&&&&& &&&&&& &&& && &&&& &&&&&& &&&&& &&&&&& &&& &&&& &&& &&&& &&&& &&& && &&&& &&&& &&& &&& &&&& &&&&& &&& &&& &&& &&& &&& &&& && &&& &&& && &&&&&& &&&&& &&&& &&& &&& &&& &&& &&& && &&& && &&& &&&&&&&&&&&& &&& &&& &&& &&& &&& && && && &&& &&&&&& &&&& &&&&& &&&& &&&& &&& &&& && &&& &&& && &&& && &&&& &&&&& &&& &&&& &&& &&& &&& &&& &&&& && &&&&& && &&& &&&& &&&&& &&&&&& && &&&&& &&&&&& &&&&& &&& && &&&& &&&&&&& &&&& &&&&& &&&&& &&&&& &&&&&&&&&&&&&& &&&&&&&&&&&&&& &&&&&&&&&&& &&&&& &&&&& &&&& &&&&& && &&&& &&&& &&& &&&&& &&&& &&&&&&& & &&&&&&&& &&& &&&& &&&& &&& &&&& &&& &&& &&&& &&&& &&&&&&& && &&& &&& &&&&&&&&&&& &&&& &&&&&&&& &&& &&& &&& &&& &&&& & &&&&& &&& &&&& &&& &&& && &&&& &&&&& &&& &&&&& &&&& & &&& && &&&&& &&&& &&&&&& && &&&&&& &&&&&&&&& &&&&& &&&&& &&&&& &&&&& &&&&& &&&&&& &&&&&&&&& _______________________________________________________________________________ Baldur's Gate & The Tales of the Sword Coast FAQ/Walkthrough February 27, 2010 Version 3.4 Written by: Dan Simpson Email: [email protected] emailing, use this subject: Baldur's Gate v 3.4 Email Policy: (read before emailing me! Tip: There are several books in the game that raise your attributes.) If you see any mistakes, or have anything that you want to add please email me! The physical books are called Manuals (like the Manual of Bodily Health that raises CON by +1), and the mental books are called Tomes. If you are going to export your character to BG2, you should use the books only on yourself. Tip: Still lost about what all these numbers and stats mean? ------------------------------------------------------------------------------- iv. Items [IVTMSS] ------------------------------------------------------------------------------- Note: Prices are all based on an average reputation, where they neither give you the "Hero's Discount" or the "Villain's Markup".I will, of course, give you full credit for your addition, and be eternally grateful to you. If you aren't a Fighter, then drop STR and improve the stat most associated with your ability. These prices were also based on a "Super Charisma", that is, two over 18.

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I don't check this email address that often, but do go through it every few weeks. Based on which class you are, set two points to that characters likely primary weapon: Fighter, Paladin -- Large Sword Thief -- Small Sword Ranger -- Bow Mage -- Missile Weapons (for slings) Then give the other points to either Bow or Missile Weapons. And if you find a Tome of Leadership and Influence (Charisma +1), you can get up to 21 Charisma.

Notes ------------------------------------------------------------------------------- The most recent version of this FAQ can be found at: This is mostly a sequential walkthrough, which means that it will go in the order that I think is a good one (not necessarily the best way to do things, but one that worked well for me). Note: If you are a Ranger, then you also have to select your Racial Enemy here. The worse your Charisma, the higher these prices will be! If a store already has an item that you are selling, they will give you a lesser price than they would if it was the first of that item that they saw.

Since a lot of elements in Baldur's Gate can be done at any time, this presents a few problems. So, if you have 3 Plate Mails, sell them all at once to maximize the profit. (this is because you can Write Magic from a Mage Scroll but cannot from a Cleric) Note: Although Inns are open 24 hours a day, many shops close during the night.

So currently I have all the Major Plot points listed as Main Sections, with the smaller areas as Sub-Sections. The exception to this are gems, which keep their value. Note: Your alignment affects how expensive Raise Dead is going to cost for you, depending on the temple that you are in. of Insight 336 BEREGOST: - Feldepost's Inn (AR3351) ****INN + STORE History/Fateful Coin 2gp Bracers AC8 3360gp Amulet + 1 3360 Bullet + 1 17 Arrow + 2 (2) 40 Chainmail + 1 1792 Battle Axe + 1 1680 Medium Shield + 1 1680 Flail 16 Bastard Sword + 1 2800 Comp.

This works, but I'm not sure that it is the best way to go about this. Ru) Anyone who emails me with nice things to say, you are appreciated! This FAQ looks best in Courier New at about 9 points. If you are an Evil character in a Good Temple, it will be quite expensive (10000 gp). CANDLEKEEP: - Candlekeep Inn (AR2616) ****INN + STORE - Winthrop (can steal) Battle Axe 5gp Quarter Staff 1gp Throwing Axe (5) 5 Bastard Sword 28 Club 1 Long Sword 16 Flail 16 Short Sword 11 Mace 8 2-Hnd Sword 56 Morningstar 11 Scimitar* 61 Composite Long Bow 112 Bullet (20) 1 Long Bow 84 Heavy Crossbow 56 Short Bow 33 Light Crossbow 39 Dagger 2 Bolt (20) 1 Throwing Dagger (5) 5 Arrows (20) 1 Darts (10) 1 Chain Mail 84 Halberd 11 Splint Mail 89 War Hammer 2 Leather Armor 5 Sling 1 Studded Leather 22 Spear 1 Small Shield 3 Buckler 1 Medium Shield 7 Large Shield 11 Helmet 1 - Temple of Oghma (x 4048 y 547) TEMPLE - Priest of Oghma Cures: Cure Light Wounds 50gp Cure Serious Wounds 100gp Dispel Magic 200 Slow Poison 150 Remove Curse 500 Raise Dead 2000 Sells: Potion of Healing 84gp Antidote 112gp Elixer of Health 560 Stone to Flesh Scroll 168 FRIENDLY ARM INN: - The Friendly Arm (AR2301) ****INN + STORE - Bentley Mirrorshade Battle Axe 6gp Long Sword 19gp Throwing Axe (5) 6 Short Sword 12 Club 1 2-Hnd Sword 63 Flail 19 Heavy Crossbow 63 Mace 10 Light Crossbow 44 Morningstar 12 Arrows (20) 1 Composite Long Bow 127 Bolts (20) 1 Long Bow 95 Bullet (20) 1 Short Bow 38 Chain Mail 95 Dagger 2 Splint Mail 101 Dart (10) 1 Leather Armor 6 Halberd 12 Plate Mail 762 War Hammer 2 Small Shield 6 Sling 1 Medium Shield 8 Spear 1 Large Shield + 1 2540 Quarter Staff 1 History/Fateful Coin 2 Bastard Sword 31 History/Unicorn Run 2 - Temple of Wisdom (AR2304) TEMPLE - Gellana Mirrorshare Cures: Cure Light Wounds 50gp Cure Serious Wounds 100gp Dispel Magic 200 Slow Poison 150 Remove Curse 500 Raise Dead 2000 Items: Potion of Healing 84gp Antidote 112gp .. Long Bow + 1 2800 Two Handed Sword 56 - Jovial Juggler (AR3304) ****INN - Red Sheaf (AR3357) **INN - Burning Wizard (AR3307) ****INN - Thunderhammer Smithy (AR3301) STORE - Taerom Fuiruim (will identify) Weapons: Battle Axe 5gp Spear 1gp Throwing Axe (5) 5 Quarter Staff 1 Club 1 Quarter Staff +1 560 Flail 16 Bastard Sword 28 Mace 8 Long Sword 16 Mace +1 1680 Long Sword +1 1600 Morningstar 11 Short Sword 11 Composite Long Bow 112 Short Sword +1 896 Long Bow 84 Heavy Crossbow 56 Short Bow 33 Light Crossbow 39 Short Bow +1 1680 Arrows (20) 1 Dagger 2 Arrows +1 (10) 112 Dagger +1 336 Arrows of Ice (10) 336 Throwing Dagger (10) 11 Arrows of Biting (10) 560 Dart (20) 1 Arrows +2 (10) 201 Dart +1 (10) 89 Bolt (20) 1 Halberd 11 Bolt +1 (10) 112 War Hammer 2 Bullet (20) 1 Sling 1 Bullet +1 (10) 89 Sling +1 112 Light Crossbow/Speed 8960 Dagger of Venom 11200 Armors: Chainmail 84gp Medium Shield 7gp Splint Mail 89 Medium Shield +1 1680 Helmet 1 Large Shield 11 Leather Armor 5 Buckler 1 Leather Armor +1 1120 Full Plate 6720 Studded Leather 22 Shadow Armor 11760 Small Shield 3 Plate Mail 672 Small Shield +1 1120 HIGH HEDGE - High Hedge (AR3202) STORE - Thalantyr (will identify) Items: Dart +1 (5) 44gp Potion of Perception 392gp Arrows +1 (5) 56 ..

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